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Documentation Index

Fetch the complete documentation index at: https://pcmtg.mintlify.app/llms.txt

Use this file to discover all available pages before exploring further.

2.1 The Quadrants & Asymmetry

PCMTG rejects the standard game design paradigm of perfect, mirrored symmetry. Each of the four factions operates with a distinct playstyle, a unique native currency, and a specific psychological framing of the hidden Z-Axis.
  • AuthRight: Native currency is Dinars. The Z-Axis is represented as HONOR (Populism) versus FAITH (Elitism).
  • AuthLeft: Native currency is Collective Labor. The Z-Axis is represented as UNITY (Populism) versus LOYALTY (Elitism).
  • LibLeft: Native currency is Pronouns. The Z-Axis is represented as PRIDE (Populism) versus KARMA (Elitism).
  • LibRight: Native currency is Monke. The Z-Axis is represented as CHAOS (Populism) versus YOMI (Elitism).
This constant conversion of asymmetrical resources ensures the in-game economy remains highly volatile and tightly interconnected.

2.2 The Global Economy

The Global Economy ensures that every player is contributing to a massive, server-wide tug-of-war.
  • Global Influence Points (GIPs): GIPs are the ultimate collective metric owned by the faction. At the end of a Season, the Quadrant with the highest total GIPs dictates the global modifiers for the start of the next Season.
  • The Dynamic Exchange Market: Exchange rates between the four native currencies are never static. They are algorithmically tied to current GIP standings. If a quadrant is dominating, their currency inflates; if they are losing, the market is flooded with cheap currency.
  • Server-Side Meta Balancing: The Cloud Run simulation executes a “Game Tick” every 60 seconds. This applies a continuous fractional decay rate to all GIP scores, pulling the leader down. It simultaneously applies a hidden GIP multiplier (the Underdog Buff) to trailing factions to incentivize a comeback.

2.3 The Core Minigame: The Ideological Debate Arena

The Core Minigame mimics the rapid-fire, high-tension environment of a drop-in/drop-out poker table.
  1. The Target: A News Story Stub is dealt to the center of the table. The server’s AI has assigned this stub a hidden 3D vector. The players’ goal is to mathematically pull that stub’s position as close to the absolute neutral center (0,0,0)(0,0,0) as possible.
  2. Simultaneous Action: Players act simultaneously against a strict 60-second shot clock. Players must drop one Meme Card to apply a massive, foundational vector shift. They may optionally spend native currency to play Item Cards for surgical coordinate tweaks. Policy Cards can be played to fundamentally alter the rules of the round.
  3. The Prisoner’s Dilemma: If only one player hits the “Based” button, they forfeit the win and suffer “Utter Humiliation,” taking a massive currency and ELO penalty. If all four players hit the button before the timer expires, it triggers a “Grand Consensus” that aborts the mathematical calculation and yields massive rewards for everyone.
  4. Esoteric Resolution: At zero, all cards are flipped simultaneously. The server calculates the total cumulative vector shifts. The final score is determined by calculating the Euclidean distance: d=xfinal2+yfinal2+zfinal2d = \sqrt{x_{final}^2 + y_{final}^2 + z_{final}^2}.
  5. Payout: The player who minimized the distance wins the round, securing GIPs for their quadrant and bounties of opposing factions’ currencies.