Documentation Index
Fetch the complete documentation index at: https://pcmtg.mintlify.app/llms.txt
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2.1 The Quadrants & Asymmetry
PCMTG rejects the standard game design paradigm of perfect, mirrored symmetry. Each of the four factions operates with a distinct playstyle, a unique native currency, and a specific psychological framing of the hidden Z-Axis.- AuthRight: Native currency is Dinars. The Z-Axis is represented as HONOR (Populism) versus FAITH (Elitism).
- AuthLeft: Native currency is Collective Labor. The Z-Axis is represented as UNITY (Populism) versus LOYALTY (Elitism).
- LibLeft: Native currency is Pronouns. The Z-Axis is represented as PRIDE (Populism) versus KARMA (Elitism).
- LibRight: Native currency is Monke. The Z-Axis is represented as CHAOS (Populism) versus YOMI (Elitism).
2.2 The Global Economy
The Global Economy ensures that every player is contributing to a massive, server-wide tug-of-war.- Global Influence Points (GIPs): GIPs are the ultimate collective metric owned by the faction. At the end of a Season, the Quadrant with the highest total GIPs dictates the global modifiers for the start of the next Season.
- The Dynamic Exchange Market: Exchange rates between the four native currencies are never static. They are algorithmically tied to current GIP standings. If a quadrant is dominating, their currency inflates; if they are losing, the market is flooded with cheap currency.
- Server-Side Meta Balancing: The Cloud Run simulation executes a “Game Tick” every 60 seconds. This applies a continuous fractional decay rate to all GIP scores, pulling the leader down. It simultaneously applies a hidden GIP multiplier (the Underdog Buff) to trailing factions to incentivize a comeback.
2.3 The Core Minigame: The Ideological Debate Arena
The Core Minigame mimics the rapid-fire, high-tension environment of a drop-in/drop-out poker table.- The Target: A News Story Stub is dealt to the center of the table. The server’s AI has assigned this stub a hidden 3D vector. The players’ goal is to mathematically pull that stub’s position as close to the absolute neutral center as possible.
- Simultaneous Action: Players act simultaneously against a strict 60-second shot clock. Players must drop one Meme Card to apply a massive, foundational vector shift. They may optionally spend native currency to play Item Cards for surgical coordinate tweaks. Policy Cards can be played to fundamentally alter the rules of the round.
- The Prisoner’s Dilemma: If only one player hits the “Based” button, they forfeit the win and suffer “Utter Humiliation,” taking a massive currency and ELO penalty. If all four players hit the button before the timer expires, it triggers a “Grand Consensus” that aborts the mathematical calculation and yields massive rewards for everyone.
- Esoteric Resolution: At zero, all cards are flipped simultaneously. The server calculates the total cumulative vector shifts. The final score is determined by calculating the Euclidean distance: .
- Payout: The player who minimized the distance wins the round, securing GIPs for their quadrant and bounties of opposing factions’ currencies.